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Digital Economy

Nielsen report: OTT video content grabbed over 30% of total viewership in the US

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US audience spent over 30% of their time watching over-the-top video content in April 22, up from 29.7% a month before, according to figures supplied by Nielsen. This is the first time the 30%-share has been passed by OTT viewership.

While cable remained the main way to access video content, cable's share has dropped slightly month-to-month from 36.9% to 36.8%. In addition, the decrease of cable's share has accelerated in 2021 as it represented 39.5% of the audience in May 2021, while stream...

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Emmanuel is a Washington, DC-based freelance journalist, blogger and media consultant, specialising in the entertainment business and cultural trends. He was the US editor for British music industry trade publication Music Week. Previously, he was the editor of Impact, a magazine for the music publishing community (2007-2009), the global editor of US trade publication Billboard (2003-2006), and the editor in chief of Billboard’s sister publication Music & Media (1997-2003).

Collective Management Organisations

Pex launches rights organisation RME-Rights Made Easy to provide digital attribution and royalty payments services

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Digital rights technology company Pex has launched RME-Rights Made Easy, described as a "digital-first rights management organisation, to provide proper attribution and transparent royalty payments for creators worldwide."

Pronounced R·ME, the new collection organisation said in a blogpost that its purpose it "fighting for fair and accurate royalty payments by bringing pay-per-play licensing, the lowest transaction fees, and the most advanced technology available to an industry unwilling to ...

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Digital Economy

Google shuts down gaming platform Stadia

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Google is "winding down" its games streaming service Stadia after just three years operating, due to a lack of traction with users.

The news was announced via a blogpost from Phil Harrison, Vice President and General Manager of Stadia. "A few years ago, we launched a consumer gaming service, Stadia," wrote Harrison. "And while Stadia's approach to streaming games for consumers was built on a strong technology foundation, it hasn't gained the traction with users that we expected so we’ve made...

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Creative Industries

Marathon LABs’ accelerator programme focuses on tackling value creation

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Marathon LABs, the startup mentoring initiative from London-based Marathon Music Group, has selected six companies that will take part in its fourth ‘LABs’ with a programme focusing on tackling value creation.

Marathon said the six participating companies "operate within a broad music & tech ecosystem centering on web3 applications, live entertainment within metaverse environments and broadening access to financial and data analytics for artists and their teams."

Marathon's Alexandra...

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