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Digital Economy

Microsoft strikes deal with Nvidia to bring ‘Call of Duty’ to the platform for 10 years

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Microsoft has signed a 10-year deal to license the video game "Call of Duty" and other Activision games to gaming platform Nvidia. The agreement is conditional to the completion of Microsoft's proposed acquisition of Activision for $69 billion, which is currently challenged by regulators on both sides of the Atlantic.
The licensing agreement also covers Microsoft-owned properties such as 'Minecraft'. Nvidia's cloud gaming service GeForce NOW has more than 25 million members in over 100 countrie...

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Emmanuel is a Washington, DC-based freelance journalist, blogger and media consultant, specialising in the entertainment business and cultural trends. He was the US editor for British music industry trade publication Music Week. Previously, he was the editor of Impact, a magazine for the music publishing community (2007-2009), the global editor of US trade publication Billboard (2003-2006), and the editor in chief of Billboard’s sister publication Music & Media (1997-2003).

Creative Industries

Calendar — Week 38, 2025

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2025
OCTOBER 2025
– Oct. 2-4

Waves Vienna, at the Gürtel Lokale Wien.
– Oct. 6-7
Ad Synch Summit in New York.
– Oct. 7-9
 IMPF Global Music Summit Palma at the Hotel Marina in Palma de Majorca.
– Oct. 14-17
MondoNYC Music & Tech Conference & Showcase Festival in New York.
– Oct. 15-17
MaMA conference and festival in Paris.
– Oct. 22-26
Amsterdam Dance Event (ADE) conference and festival with more than 1,000 events in nearly 200 locations in and aroun...

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Digital Economy

Digital deals — Week 38, 2025

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These are some of the main digital deals announced in the past week:

Collective management organisations from Finland (Teosto), Norway (TONO) and Iceland (STEF) have joined ICE Core, the multi-territory digital music licensing hub operated by International Copyright Enterprise (ICE), a joint venture between the UK’s PRS for Music, Germany’s GEMA and Sweden’s STIM. Teosto, TONO, and STEF — which were already using the copyright services of ICE — will begin a phased onboarding to the ICE Core f...

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Creative Industries

Key figures — Week 38, 2025

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2.5 trillion
That’s the total number of streams played on on-demand music streaming platforms in the world in the first half of the year, up 10.3% compared to the same period in 2024, according to the latest report from US data firm Luminate. The United States remains by far the largest global market for music streaming in volume, with 765 billion on-demand audio and video streams reported in the first half of the year, more than the consumption in the next top three countries combined -- I...

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